![]() ![]() So you can mix and match different types of grids in the same game just by providing different configurations. So basically, you have the name of your grid configuration, which contains a bunch of grid data.Ī single grid configuration can have multiple grids defined within. ![]() The general format of a grid configuration is It's basically a data structure that tells the game the properties of the grid(s) that you want to use in the battle. Basically, how do you manage your grids in your game so that it'll be exactly what you want for your battles. Today I wanted to talk about Grid Configuration Management. ![]()
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